AI Insights · Timothy · January 2023
Performance of Top 5 City Building Games on Unified Platform in Chile - Q4 2022
Explore the performance trends of the top 5 city building games in Chile during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 city building games in Chile showcased varied performance trends across a unified platform. Here's a detailed look at their weekly downloads, revenue, and active users.
The Simpsons™: Tapped Out from Electronic Arts saw a notable increase in weekly revenue, peaking at approximately $3K in mid-November. Weekly downloads exhibited a general upward trend, starting at 1.9K at the end of September and reaching 3.7K by the end of December. The active user base remained relatively stable, with slight fluctuations, ending the quarter with around 21.5K users.
Craftheim - 3D Idle Lumberjack by AI Games FZ showed fluctuating weekly downloads, peaking at 7.5K in the second week of October before dropping and stabilizing around 2.2K by the end of December. Revenue remained minimal throughout the quarter, with a peak of $19 in the last week of December. Active users also varied, starting at 3K, peaking at 10.4K in mid-October, and ending the year with around 3.7K users.
Transport Tycoon Empire: City from Alda Games s.r.o. experienced a gradual decline in weekly downloads, starting at 1.2K in late September and dropping to 282 by the end of December. Revenue remained relatively low, averaging around $60 per week, with a slight increase to $99 in the last week of December. Active users also saw a decline, starting at 1.9K and ending the quarter with 887 users.
Megapolis: City Building Sim by Social Quantum had steady weekly downloads, fluctuating between 300 and 1.2K throughout the quarter. Revenue hovered around $100 per week, with minor variations. The active user count showed a downward trend, starting at 1K in late September and declining to 463 by the end of December.
SimCity BuildIt from Electronic Arts displayed consistent weekly downloads, ranging from 500 to 800. Revenue peaked at $2.5K in the last week of December, with an overall stable trend throughout the quarter. The active user base remained strong, starting at 12.4K and maintaining around 12.9K by the end of the year.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.